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VR Motion Sickness & Comfort Survey Template

Measure VR gaming motion sickness, nausea, and comfort. Collect player feedback on locomotion, turning, vignetting, and other aids to boost VR UX.

What's Included

AI-Powered Questions

Intelligent follow-up questions based on responses

Automated Analysis

Real-time sentiment and insight detection

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Target the right audience automatically

Detailed Reports

Comprehensive insights and recommendations

Sample Survey Items

Q1
chat message
Welcome! This short survey asks about your VR use, comfort/discomfort patterns, and needs. When timeframes are mentioned, answer based on the last 30 days.
Q2
dropdown
In the last 30 days, how often did you play VR?
Q3
multiple choice
Which VR headset(s) do you currently use most often?
  • Meta Quest 2
  • Meta Quest 3
  • Meta Quest Pro
  • PS VR2
  • HTC Vive
  • Valve Index
  • Pico (any)
  • Windows MR (any)
  • Other
Q4
multiple choice
Which VR game genres do you play most often?
  • First-person shooter
  • Racing
  • Flight/space sim
  • Horror
  • Puzzle
  • Rhythm/music
  • Exploration/walking sim
  • Sports/fitness
  • Social/party
  • Simulation/management
  • Other
Q5
multiple choice
How do you usually play VR?
  • Mostly seated
  • Mix of seated and standing/room-scale
  • Mostly standing/room-scale
Q6
opinion scale
Overall, how susceptible to motion sickness are you in VR?
Q7
matrix
In the last 30 days, how often did you experience the following while using VR?
Q8
ranking
Rank the items from most to least likely to trigger discomfort for you.
Q9
numeric
After how many minutes of smooth locomotion does discomfort typically begin? If you never feel discomfort, enter 0.
Q10
multiple choice
Attention check: To confirm you’re paying attention, please select “I am paying attention.”
  • I am paying attention
  • I am not paying attention
  • Prefer not to say
Q11
multiple choice
Which comfort techniques do you usually enable in VR?
  • Vignette/comfort blinders
  • Teleport or point-to-move
  • Snap turning (e.g., 30°/45°)
  • Lower movement speed/acceleration
  • Seated play
  • Fixed horizon/reticle
  • Scheduled rest breaks
  • Ginger/anti-nausea aids
  • Other
Q12
matrix
How helpful are these techniques for reducing your discomfort?
Q13
rating
How willing are you to try experimental comfort settings in new games?
Q14
dropdown
How do you handle IPD (lens spacing) on your headset?
Q15
multiple choice
What most limits your use of comfort features today?
  • Concern about discomfort limits experimentation
  • Setup friction or confusing menus
  • I don’t know which settings to use
  • Games I play lack good options
  • Motion style mismatches the genre
  • Hardware performance or frame drops
  • Other
Q16
constant sum
Allocate 100 points across what would help you most.
Q17
numeric
What budget would you allocate to comfort accessories in the next 6 months (USD)? Enter 0 if none.
Q18
long text
Which VR titles or specific scenes most often caused discomfort recently?
Max 600 chars
Q19
long text
If you could tell VR devs one thing to improve comfort, what would it be?
Max 600 chars
Q20
long text
Is there anything else you’d like to share about your VR motion comfort or mitigation needs?
Max 600 chars
Q21
ai interview
AI Interview: 2 Follow-up Questions on your VR comfort responses
AI Interview
Q22
dropdown
What is your age range?
Q23
multiple choice
How do you describe your gender?
  • Woman
  • Man
  • Non-binary
  • Prefer not to say
  • Self-describe
Q24
dropdown
Where do you live?
Q25
dropdown
What is your highest level of education?
Q26
dropdown
What best describes your current employment status?
Q27
numeric
How many years have you played video games regularly?
Q28
dropdown
How long have you used VR overall?
Q29
chat message
Thank you for your time—your input will help improve VR comfort for everyone.

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VR Motion Sickness & Comfort Survey Template - Survey Template | QuestionPunk