Measures VR players' motion sickness susceptibility, symptom frequency, discomfort triggers, and comfort technique preferences to guide UX design decisions for virtual reality games and experiences.
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Template Overview
29
Questions
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This professionally designed survey template helps you gather valuable insights with intelligent question flow and automated analysis.
Sample Survey Items
Q1
Chat Message
Welcome to the VR Motion Sickness & Comfort Survey.
This survey explores your VR usage patterns, comfort and discomfort experiences, and preferences for comfort features. It should take approximately 7–9 minutes to complete.
Your participation is entirely voluntary, and you may stop at any time. There are no right or wrong answers — we are interested in your honest experiences. All responses are confidential and will be reported in aggregate only.
Unless otherwise stated, please answer based on your experiences in the last 30 days.
By continuing, you consent to participate.
Q2
Dropdown
In the last 30 days, how often did you use VR?
Daily
4–6 days per week
1–3 days per week
Less than once per week
Not in the last 30 days
Q3
Multiple Choice
Which VR headset(s) do you currently use? Select all that apply.
Meta Quest 2
Meta Quest 3
Meta Quest Pro
PS VR2
HTC Vive
Valve Index
Pico (any)
Windows MR (any)
Other
Q4
Multiple Choice
Which VR game genres do you play most often? Select all that apply.
First-person shooter
Racing
Flight/space sim
Horror
Puzzle
Rhythm/music
Exploration/walking sim
Sports/fitness
Social/party
Simulation/management
Other
Q5
Dropdown
How do you usually play VR?
Mostly seated
Mix of seated and standing/room-scale
Mostly standing/room-scale
Q6
Opinion Scale
Overall, how susceptible to motion sickness are you when using VR?
Range: 1 – 7
Min: Not at all susceptibleMid: NeutralMax: Extremely susceptible
Q7
Opinion Scale
In the last 30 days, how frequently did you experience nausea while using VR?
Range: 1 – 5
Min: NeverMid: NeutralMax: Every session
Q8
Opinion Scale
In the last 30 days, how frequently did you experience dizziness or disorientation while using VR?
Range: 1 – 5
Min: NeverMid: NeutralMax: Every session
Q9
Opinion Scale
In the last 30 days, how frequently did you experience eye strain or headache while using VR?
Range: 1 – 5
Min: NeverMid: NeutralMax: Every session
Q10
Opinion Scale
In the last 30 days, how frequently did you experience sweating or general physical discomfort while using VR?
Range: 1 – 5
Min: NeverMid: NeutralMax: Every session
Q11
Ranking
Rank the following from most to least likely to trigger discomfort for you.
Drag to order (top = most important)
Smooth locomotion (thumbstick walking)
Vehicle acceleration or deceleration
Strafing or lateral movement
Vertical movement (elevators, flying up/down)
Camera shake or head-bob
Rapid turning (snap or smooth)
Q12
Dropdown
After roughly how many minutes of smooth locomotion does discomfort typically begin?
I don't experience discomfort from smooth locomotion
Less than 5 minutes
5–15 minutes
16–30 minutes
31–60 minutes
More than 60 minutes
Q13
Multiple Choice
Which comfort techniques do you usually enable when playing VR? Select all that apply.
Vignette/comfort blinders
Teleport or point-to-move
Snap turning (e.g., 30°/45°)
Lower movement speed/acceleration
Seated play
Fixed horizon/reticle
Scheduled rest breaks
Ginger/anti-nausea aids
None — I don't use comfort techniques
Other
Q14
Opinion Scale
How effective do you find vignette/comfort blinders for reducing discomfort?
Range: 1 – 7
Min: Not at all effectiveMid: NeutralMax: Extremely effective
Q15
Opinion Scale
How effective do you find teleport or point-to-move locomotion for reducing discomfort?
Range: 1 – 7
Min: Not at all effectiveMid: NeutralMax: Extremely effective
Q16
Opinion Scale
How effective do you find snap turning for reducing discomfort?
Range: 1 – 7
Min: Not at all effectiveMid: NeutralMax: Extremely effective
Q17
Opinion Scale
How effective do you find lower movement speed or acceleration for reducing discomfort?
Range: 1 – 7
Min: Not at all effectiveMid: NeutralMax: Extremely effective
Q18
Opinion Scale
How willing are you to try experimental comfort settings in new VR games?
Range: 1 – 7
Min: Not at all willingMid: NeutralMax: Extremely willing
Q19
Dropdown
How do you handle IPD (inter-pupillary distance / lens spacing) on your headset?
Adjust every session
Set once, rarely change
Auto-IPD on my device
My device lacks hardware IPD adjustment
Not sure what IPD is
Q20
Multiple Choice
What most limits your use of comfort features today? Select all that apply.
Concern that comfort features reduce immersion or gameplay
Setup friction or confusing menus
I don't know which settings to use
Games I play lack good comfort options
Motion style mismatches the genre
Hardware performance or frame drops
Other
Q21
Ranking
Rank the following from what would help you most to least with VR comfort.
Drag to order (top = most important)
More in-game comfort options
Clearer comfort tutorials and onboarding
Higher frame rate and performance
Personal adaptation or training modes
Community guides and best practices
Q22
Long Text
Which specific VR titles, scenes, or moments have caused you the most discomfort recently? Please describe briefly.
Max chars
Q23
AI Interview
Based on your responses throughout this survey, what is the single most important thing VR developers could do to improve your comfort experience?
AI InterviewLength: 2Personality: [Object Object]Mode: Fast
Reference questions: 5
Q24
Dropdown
What is your age range?
18–24
25–34
35–44
45–54
55–64
65+
Prefer not to say
Q25
Multiple Choice
How do you describe your gender?
Woman
Man
Non-binary
Prefer not to say
Self-describe
Q26
Dropdown
In which region do you currently live?
North America
Europe
Latin America
Asia
Middle East
Africa
Oceania
Prefer not to say
Q27
Dropdown
How long have you been playing video games regularly?
Less than 1 year
1–3 years
4–7 years
8–15 years
16–25 years
More than 25 years
Q28
Dropdown
How long have you been using VR overall?
Under 3 months
3–6 months
6–12 months
1–3 years
3+ years
Q29
Chat Message
Thank you for completing this survey! Your responses will help inform the design of more comfortable VR experiences. All data will be reported in aggregate. If you have any questions about this research, please contact the research team.
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