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VR Motion Sickness & Comfort Technique Assessment

Measures VR players' motion sickness susceptibility, symptom frequency, discomfort triggers, and comfort technique preferences to guide UX design decisions for virtual reality games and experiences.

Sample questions

A preview of what’s in the template. Every question is editable before you launch.

29 questions · ~4 min
Q01
Long Text

Welcome to the VR Motion Sickness & Comfort Survey. This survey explores your VR usage patterns, comfort and discomfort experiences, and preferences for comfort features. It should take approximately 7–9 minutes to complete. Your participation is entirely voluntary, and you may stop at any time. There are no right or wrong answers — we are interested in your honest experiences. All responses are confidential and will be reported in aggregate only. Unless otherwise stated, please answer based on your experiences in the last 30 days. By continuing, you consent to participate.

Q02
Long Text

In the last 30 days, how often did you use VR?

Q03
Long Text

Overall, how susceptible to motion sickness are you when using VR?

Q04
Multiple Choice

Which comfort techniques do you usually enable when playing VR? Select all that apply.

Q05
Multiple Choice

What most limits your use of comfort features today? Select all that apply.

Q06
Long Text

Which specific VR titles, scenes, or moments have caused you the most discomfort recently? Please describe briefly.

Q07
Long Text

What is your age range?

Q08
Long Text

Thank you for completing this survey! Your responses will help inform the design of more comfortable VR experiences. All data will be reported in aggregate. If you have any questions about this research, please contact the research team.

Q09
Multiple Choice

Which VR headset(s) do you currently use? Select all that apply.

Q10
Long Text

In the last 30 days, how frequently did you experience nausea while using VR?

Q11
Long Text

How effective do you find vignette/comfort blinders for reducing discomfort?

Q12
Long Text

Rank the following from what would help you most to least with VR comfort.

Q13
AI Interview

Based on your responses throughout this survey, what is the single most important thing VR developers could do to improve your comfort experience?

Q14
Multiple Choice

How do you describe your gender?

Q15
Multiple Choice

Which VR game genres do you play most often? Select all that apply.

Q16
Long Text

In the last 30 days, how frequently did you experience dizziness or disorientation while using VR?

Q17
Long Text

How effective do you find teleport or point-to-move locomotion for reducing discomfort?

Q18
Long Text

In which region do you currently live?

Q19
Long Text

How do you usually play VR?

Q20
Long Text

In the last 30 days, how frequently did you experience eye strain or headache while using VR?

Q21
Long Text

How effective do you find snap turning for reducing discomfort?

Q22
Long Text

How long have you been playing video games regularly?

Q23
Long Text

In the last 30 days, how frequently did you experience sweating or general physical discomfort while using VR?

Q24
Long Text

How effective do you find lower movement speed or acceleration for reducing discomfort?

Q25
Long Text

How long have you been using VR overall?

Q26
Long Text

Rank the following from most to least likely to trigger discomfort for you.

Q27
Long Text

How willing are you to try experimental comfort settings in new VR games?

Q28
Long Text

After roughly how many minutes of smooth locomotion does discomfort typically begin?

Q29
Long Text

How do you handle IPD (inter-pupillary distance / lens spacing) on your headset?

What’s included

  • AI follow-ups

    Adaptive probes on open-ended answers that pull out detail a static form would miss.

  • Attention checks

    Built-in safeguards against rushed answers and low-quality respondents.

  • AI-drafted copy

    Wording, ordering, and branching written by the AI — tuned to your research goal.

  • Auto report

    Themes, quotes, and a plain-English summary write themselves once responses come in.

Ready to launch?

Open this template in the editor. Every part is yours to change before the first respondent sees it.