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Loot Box & Gacha Fairness Perception Survey

Measures gamer perceptions of fairness, odds transparency, and regulatory preferences for loot box and gacha mechanics. Designed for game developers, researchers, and policy analysts seeking evidence-based insights into randomized monetization systems.

What's Included

AI-Powered Questions

Intelligent follow-up questions based on responses

Automated Analysis

Real-time sentiment and insight detection

Smart Distribution

Target the right audience automatically

Detailed Reports

Comprehensive insights and recommendations

Template Overview

26

Questions

AI-Powered

Smart Analysis

Ready-to-Use

Launch in Minutes

This professionally designed survey template helps you gather valuable insights with intelligent question flow and automated analysis.

Sample Survey Items

Q1
Chat Message
Welcome! This survey explores your gaming habits and views on randomized in-game reward systems (such as loot boxes and gacha). It takes approximately 6–8 minutes to complete. Your participation is entirely voluntary, and you may stop at any time. There are no right or wrong answers—we are interested only in your honest opinions. All responses are confidential, will be anonymized, and reported only in aggregate for research purposes. By continuing, you indicate your consent to participate.
Q2
Dropdown
In a typical week, approximately how many hours do you spend playing video games?
  • Less than 1 hour
  • 1–4 hours
  • 5–9 hours
  • 10–19 hours
  • 20–29 hours
  • 30–39 hours
  • 40+ hours
  • Prefer not to say
Q3
Multiple Choice
Which gaming platforms do you use most often? Select all that apply.
  • PC
  • PlayStation
  • Xbox
  • Nintendo
  • Mobile
  • VR/AR
  • Cloud gaming
  • Other (please specify)
Q4
Multiple Choice
In the last 12 months, have you played any games that include loot boxes or gacha mechanics?
  • Yes
  • No
  • Not sure
Q5
Multiple Choice
Which description best matches your understanding of a "loot box"?
  • Randomized rewards you purchase or earn; contents are unknown before opening
  • Fixed-price bundles with known items
  • A cosmetic shop with only direct, non-random purchases
  • Not familiar with the term
Q6
Opinion Scale
If item drop rates were clearly disclosed before purchase, how likely would you be to engage with loot boxes or gacha systems?
Range: 1 7
Min: Very unlikelyMid: NeutralMax: Very likely
Q7
Multiple Choice
In the last 3 months, how did you obtain loot boxes or gacha pulls? Select all that apply.
  • Purchased with real money
  • Earned through gameplay only
  • Both paid and earned
  • Did not obtain any
  • Other (please specify)
Q8
Dropdown
Approximately how much have you spent on loot boxes or gacha in the last 3 months (in USD or equivalent)?
  • $0 (none)
  • $1–$9
  • $10–$24
  • $25–$49
  • $50–$99
  • $100–$199
  • $200–$499
  • $500 or more
  • Prefer not to say
Q9
Opinion Scale
Before opening loot boxes or gacha, how clear were the item rarity odds to you?
Range: 1 7
Min: Not at all clearMid: NeutralMax: Completely clear
Q10
Opinion Scale
Overall, how fair do loot box or gacha systems feel in the games you play?
Range: 1 7
Min: Extremely unfairMid: NeutralMax: Extremely fair
Q11
Opinion Scale
How satisfied are you with the value you receive from loot boxes or gacha purchases?
Range: 1 7
Min: Not at all satisfiedMid: NeutralMax: Extremely satisfied
Q12
Opinion Scale
How much do loot box or gacha mechanics affect your overall enjoyment of a game?
Range: 1 7
Min: Greatly decrease enjoymentMid: NeutralMax: Greatly increase enjoyment
Q13
Opinion Scale
How fairly does the game handle duplicate items from loot boxes or gacha?
Range: 1 7
Min: Very unfairlyMid: NeutralMax: Very fairly
Q14
Multiple Choice
Where have you seen information about loot box odds or mechanics? Select all that apply.
  • In-game UI or purchase screen
  • Official website or patch notes
  • Community forums
  • Social media (e.g., Reddit, Twitter, TikTok)
  • Streamers or YouTubers
  • Third-party databases or wikis
  • I have not seen this information anywhere
  • Other (please specify)
Q15
Ranking
Rank the following methods for disclosing loot box odds from most helpful to least helpful.
Drag to order (top = most important)
  1. In-game tooltip next to the purchase button
  2. Detailed breakdown screen before purchase
  3. First-time tutorial message
  4. Official website support article
  5. Parental control dashboard
Q16
Opinion Scale
To what extent do you favor or oppose requiring game publishers to publicly disclose standardized drop rates?
Range: 1 7
Min: Strongly opposeMid: NeutralMax: Strongly favor
Q17
Multiple Choice
In your opinion, what age restriction, if any, should apply to games that include paid loot boxes?
  • No change to current ratings
  • 12+
  • 16+
  • 18+
  • Paid loot boxes should not be allowed in any game
  • Unsure
Q18
Ranking
Rank the following factors by how much they influence your decision to purchase loot boxes (most influential first).
Drag to order (top = most important)
  1. Chance to get rare items
  2. Time-limited or event items
  3. Cosmetics/appearance
  4. Gameplay impact (power/progression)
  5. Collector/completion goals
  6. Social influence (friends/streamers)
  7. Price, bundles, or discounts
Q19
Long Text
Based on your responses in this survey, if you could change one thing about loot boxes or gacha systems, what would it be?
Max chars
Q20
AI Interview
We'd like to explore your thoughts on loot box fairness and transparency a bit further. An AI moderator will ask you a couple of follow-up questions based on your earlier answers.
AI InterviewLength: 2Personality: [Object Object]Mode: Fast
Reference questions: 6
Q21
Dropdown
What is your age group?
  • Under 16
  • 16–17
  • 18–24
  • 25–34
  • 35–44
  • 45–54
  • 55+
  • Prefer not to say
Q22
Dropdown
Which region do you currently live in?
  • North America
  • Europe
  • Latin America
  • Asia
  • Africa
  • Oceania
  • Middle East
  • Prefer not to say
Q23
Multiple Choice
How do you describe your gender?
  • Man
  • Woman
  • Non-binary
  • Prefer not to say
Q24
Dropdown
What is the highest level of education you have completed?
  • No formal education
  • Secondary/high school
  • Some college or associate degree
  • Bachelor's degree
  • Master's degree
  • Doctorate
  • Other
  • Prefer not to say
Q25
Multiple Choice
What is your current employment status? Select all that apply.
  • Full-time
  • Part-time
  • Student
  • Unemployed
  • Self-employed
  • Homemaker/caregiver
  • Retired
  • Prefer not to say
Q26
Chat Message
Thank you for completing this survey! Your responses have been recorded and will help inform research on loot box and gacha system design. If you have any questions, please contact the research team.

Frequently Asked Questions

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