모든 템플릿

Loot Box & Gacha Fairness Perception Survey

Measures gamer perceptions of fairness, odds transparency, and regulatory preferences for loot box and gacha mechanics. Designed for game developers, researchers, and policy analysts seeking evidence-based insights into randomized monetization systems.

샘플 질문

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질문 26개 · 약 11분
Q01
메시지

Welcome! This survey explores your gaming habits and views on randomized in-game reward systems (such as loot boxes and gacha). It takes approximately 12 minutes to complete. Your participation is entirely voluntary, and you may stop at any time. There are no right or wrong answers—we are interested only in your honest opinions. All responses are confidential, will be anonymized, and reported only in aggregate for research purposes. By continuing, you indicate your consent to participate.

Q02
드롭다운

In a typical week, approximately how many hours do you spend playing video games?

  • Less than 1 hour
  • 1–4 hours
  • 5–9 hours
  • 10–19 hours
  • 20–29 hours
  • 30–39 hours
  • 40+ hours
  • Prefer not to say
Q03
객관식

Which description best matches your understanding of a "loot box"?

  • Randomized rewards you purchase or earn; contents are unknown before opening
  • Fixed-price bundles with known items
  • A cosmetic shop with only direct, non-random purchases
  • Not familiar with the term
Q04
객관식

In the last 3 months, how did you obtain loot boxes or gacha pulls? Select all that apply.

  • Purchased with real money
  • Earned through gameplay only
  • Both paid and earned
  • Did not obtain any
  • Other (please specify)
Q05
객관식

Where have you seen information about loot box odds or mechanics? Select all that apply.

  • In-game UI or purchase screen
  • Official website or patch notes
  • Community forums
  • Social media (e.g., Reddit, Twitter, TikTok)
  • Streamers or YouTubers
  • Third-party databases or wikis
  • I have not seen this information anywhere
  • Other (please specify)
Q06
순위 매기기

Rank the following factors by how much they influence your decision to purchase loot boxes (most influential first).

  1. Chance to get rare items
  2. Time-limited or event items
  3. Cosmetics/appearance
  4. Gameplay impact (power/progression)
  5. Collector/completion goals
  6. Social influence (friends/streamers)
  7. Price, bundles, or discounts
드래그하여 순위 지정
Q07
장문형

Based on your responses in this survey, if you could change one thing about loot boxes or gacha systems, what would it be?

Q08
드롭다운

What is your age group?

  • Under 16
  • 16–17
  • 18–24
  • 25–34
  • 35–44
  • 45–54
  • 55+
  • Prefer not to say
Q09
메시지

Thank you for completing this survey! Your responses have been recorded and will help inform research on loot box and gacha system design. If you have any questions, please contact the research team.

Q10
객관식

Which gaming platforms do you use most often? Select all that apply.

  • PC
  • PlayStation
  • Xbox
  • Nintendo
  • Mobile
  • VR/AR
  • Cloud gaming
  • Other (please specify)
Q11
의견 척도

If item drop rates were clearly disclosed before purchase, how likely would you be to engage with loot boxes or gacha systems?

척도: 17
최소:Very unlikely최대:Very likely
Q12
드롭다운

Approximately how much have you spent on loot boxes or gacha in the last 3 months (in USD or equivalent)?

  • $0 (none)
  • $1–$9
  • $10–$24
  • $25–$49
  • $50–$99
  • $100–$199
  • $200–$499
  • $500 or more
  • Prefer not to say
Q13
순위 매기기

Rank the following methods for disclosing loot box odds from most helpful to least helpful.

  1. In-game tooltip next to the purchase button
  2. Detailed breakdown screen before purchase
  3. First-time tutorial message
  4. Official website support article
  5. Parental control dashboard
드래그하여 순위 지정
Q14
AI 인터뷰

We'd like to explore your thoughts on loot box fairness and transparency a bit further. An AI moderator will ask you a couple of follow-up questions based on your earlier answers.

Q15
드롭다운

Which region do you currently live in?

  • North America
  • Europe
  • Latin America
  • Asia
  • Africa
  • Oceania
  • Middle East
  • Prefer not to say
Q16
객관식

In the last 12 months, have you played any games that include loot boxes or gacha mechanics?

  • Yes
  • No
  • Not sure
Q17
의견 척도

Before opening loot boxes or gacha, how clear were the item rarity odds to you?

척도: 17
최소:Not at all clear최대:Completely clear
Q18
의견 척도

To what extent do you favor or oppose requiring game publishers to publicly disclose standardized drop rates?

척도: 17
최소:Strongly oppose최대:Strongly favor
Q19
객관식

How do you describe your gender?

  • Man
  • Woman
  • Non-binary
  • Prefer not to say
Q20
의견 척도

Overall, how fair do loot box or gacha systems feel in the games you play?

척도: 17
최소:Extremely unfair최대:Extremely fair
Q21
객관식

In your opinion, what age restriction, if any, should apply to games that include paid loot boxes?

  • No change to current ratings
  • 12+
  • 16+
  • 18+
  • Paid loot boxes should not be allowed in any game
  • Unsure
Q22
드롭다운

What is the highest level of education you have completed?

  • No formal education
  • Secondary/high school
  • Some college or associate degree
  • Bachelor's degree
  • Master's degree
  • Doctorate
  • Other
  • Prefer not to say
Q23
의견 척도

How satisfied are you with the value you receive from loot boxes or gacha purchases?

척도: 17
최소:Not at all satisfied최대:Extremely satisfied
Q24
객관식

What is your current employment status? Select all that apply.

  • Full-time
  • Part-time
  • Student
  • Unemployed
  • Self-employed
  • Homemaker/caregiver
  • Retired
  • Prefer not to say
Q25
의견 척도

How much do loot box or gacha mechanics affect your overall enjoyment of a game?

척도: 17
최소:Greatly decrease enjoyment최대:Greatly increase enjoyment
Q26
의견 척도

How fairly does the game handle duplicate items from loot boxes or gacha?

척도: 17
최소:Very unfairly최대:Very fairly

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