모든 템플릿

Interactive Story Engagement & Choice Satisfaction Survey

Measures how readers or players experienced a branching narrative — engagement, satisfaction with the choices offered, and pull toward replaying alternate paths. Built for interactive fiction studios, narrative game teams, and branching-content publishers, with an AI follow-up that reconstructs a specific choice moment to reveal whether decisions actually felt like they mattered.

샘플 질문

템플릿에 포함된 내용을 미리 확인해 보세요. 모든 질문은 설문 공개 전에 자유롭게 수정할 수 있습니다.

질문 14개 · 약 7분
Q01
메시지

Thanks for going through the story with us! We'd love to hear how the experience felt and whether your choices seemed to matter. Your responses are completely confidential and anonymized. This should take about 8 minutes.

Q02
객관식필수

Where did you experience (Replace with story title) — the interactive story we're asking about? (Template note: replace with your title/platform list before launching.)

  • Mobile app
  • Web browser
  • Interactive e-book / e-reader
  • VR or console game
  • In-person / live event
  • Other
Q03
의견 척도필수

How engaged did you feel while going through the story?

척도: 110
최소:Not engaged at all최대:Completely absorbed
Q04
객관식

How many different endings or major story branches do you think you explored?

  • Just one
  • Two
  • Three or four
  • Five or more
  • Not sure — the branching wasn't clear
Q05
매트릭스필수

Rate the following elements of the story you experienced.

5개 행 × 5개 열
  • Plot / overall storyline
  • Character depth
  • How much your choices affected the outcome
  • Pacing
  • Dialogue and writing quality
: Poor · Below average · Average · Good · Excellent
Q06
최선·최악 선택형(MaxDiff)필수

For an interactive story like this, which of these matter most to your enjoyment, and which matter least?

  • Choices that meaningfully change the plot
  • Depth of character relationships
  • Surprising plot twists
  • Visual and audio design
  • Value in replaying for other paths
  • Overall length of the story
  • How hard the decisions are to make
세트별 최선·최악 선택최선:Matters most최악:Matters least
Q07
평점 척도필수

How satisfied were you with how much your choices actually shaped the story's outcome?

범위: 15
최소:Very dissatisfied최대:Very satisfied
Q08
의견 척도필수

How likely are you to recommend this interactive story to a friend?

척도: 010
최소:Not at all likely최대:Extremely likely
Q09
AI 인터뷰

Reconstruct one specific choice moment the respondent remembers clearly: what the decision was, what they expected to happen, and what actually happened next. Probe whether that moment felt like it truly changed the story or felt scripted regardless of their pick, and anchor on their emotional reaction. If they rated choice-impact low on the earlier rating, dig into which specific decision felt the most pointless.

Q10
객관식

Would you replay this story to see a different path or ending?

  • Yes, definitely
  • Maybe, if I had time
  • Probably not
  • No
Q11
장문형

What's one thing you'd change about how the choices or branching worked?

Q12
객관식

How often do you engage with interactive stories, branching narrative games, or choice-based fiction?

  • Weekly or more
  • A few times a month
  • A few times a year
  • This was my first one
  • Prefer not to say
Q13
객관식

What's your age range? (optional)

  • Under 18
  • 18-24
  • 25-34
  • 35-44
  • 45-54
  • 55+
  • Prefer not to say
Q14
메시지

That's everything — thank you for sharing your experience! Your answers will help us shape which choices and branches feel worth building next.

포함된 기능

  • AI 후속 질문

    정형화된 설문이 놓치는 세부 내용을, 주관식 답변에 맞춰 AI가 심층 질문으로 끌어냅니다.

  • 주의력 확인 장치

    성의 없는 답변과 저품질 응답자를 걸러내는 내장 안전장치입니다.

  • AI가 작성한 문안

    문구, 질문 순서, 분기 로직까지 AI가 연구 목표에 맞춰 작성합니다.

  • 자동 리포트

    응답이 모이면 주요 주제, 인용문, 이해하기 쉬운 요약이 자동으로 작성됩니다.

다른 서비스와 비교

다른 설문 도구의 가장 유사한 템플릿을 검토했습니다. 그 도구들이 잘하는 점과, 이 템플릿이 한발 더 나아가는 지점을 정리했습니다.

이 템플릿을 선택하는 이유

  • Includes an AI follow-up interview that reconstructs one specific choice moment the respondent remembers, revealing whether decisions actually felt consequential — not just a static rating
  • Combines quantitative measures (opinion scale for engagement, rating for choice satisfaction, matrix for story elements, max-diff for enjoyment drivers) with open-ended probing in one flow
  • Captures replay intent and branch-exploration behavior alongside a long-text question on what respondents would change about the branching
  • Automated per-response quality scoring and an auto-generated report mean narrative teams get a readable summary without manually coding open-ended answers

SurveySparrow

Interactive Story Template | Choose Your Own Adventure

This is a fielding-ready template built around a choose-your-own-adventure survey format, aimed at event and marketing use cases rather than narrative/game studios specifically. It's a static question set with SurveySparrow's conversational UI styling, not an adaptive interview. Good for quick deployment, but it won't dig into why a specific choice felt meaningful.

잘하는 점

  • Purpose-built branching template with a conversational, story-like survey presentation
  • Likely quick to set up and customize given SurveySparrow's template library approach
  • Fits general choose-your-own-adventure use cases, not limited to any one industry

아쉬운 점

  • No adaptive AI follow-up — cannot dynamically reconstruct or probe a specific choice moment a respondent remembers
  • No voice AI interview option or guided screen-share task capability
  • No published per-response quality scoring or transparent prompt methodology

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