모든 템플릿

Sports Fan Digital & In-Venue Technology Experience Survey

Measures how sports fans engage with digital content, in-venue technology, team apps, and loyalty programs to identify key drivers of satisfaction and retention.

샘플 질문

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질문 28개 · 약 12분
Q01
메시지

Welcome! This survey explores your experiences with sports technology, digital content, and fan engagement. It takes approximately 8–10 minutes to complete. Your participation is entirely voluntary, and you may stop at any time. There are no right or wrong answers — we're interested in your honest opinions. All responses are anonymous and will be reported only in aggregate. By continuing, you agree to participate in this research.

Q02
객관식

Do you actively follow at least one specific sports team or club?

  • Yes
  • No
Q03
객관식

In the past 30 days, which channels did you use to follow your team or league? (Select all that apply.)

  • Official team app
  • Team website
  • League website
  • YouTube
  • Instagram
  • TikTok
  • Facebook
  • X (Twitter)
  • Podcasts
  • Email newsletters
  • Live TV/OTT apps
  • Reddit or forums
  • Other
Q04
메시지

The next few questions are about your experience with technology at live sporting events.

Q05
의견 척도

How likely are you to recommend the team you follow most closely to a friend or colleague?

척도: 010
최소:Not at all likely최대:Extremely likely
Q06
장문형

Based on your responses in this survey, please share any additional thoughts or feelings about how technology and digital content shape your experience as a sports fan.

Q07
메시지

Finally, a few questions about you for classification purposes.

Q08
메시지

Thank you for participating! Your responses are confidential and will be used in aggregate to improve the fan experience. You may now close this window.

Q09
객관식

Which sports do you follow most closely? (Select up to three.)

  • American football
  • Basketball
  • Baseball
  • Soccer
  • Ice hockey
  • Motorsports
  • Combat sports
  • Tennis
  • Golf
  • Esports
  • Other
Q10
드롭다운

In a typical week, how often do you engage with team or league digital content (e.g., articles, videos, social posts)?

  • Never
  • Less than once a week
  • 1–2 times per week
  • 3–5 times per week
  • About once a day
  • Multiple times per day
Q11
객관식

Which of the following in-venue technologies did you personally use at your most recent event? (Select all that apply.)

  • Mobile ticketing
  • Mobile wallet payments
  • Team/venue app
  • In-seat ordering
  • Stadium Wi-Fi
  • AR/VR fan experiences
  • Digital signage/wayfinding
  • None of the above
  • Other
Q12
객관식

Are you currently part of any paid membership, season ticket plan, or loyalty program for a team you follow?

  • Yes, currently
  • Not currently, but within the last 24 months
  • Never
Q13
AI 인터뷰

We'd like to explore your thoughts on sports technology and content in a bit more depth. An AI moderator will ask you a couple of follow-up questions.

Q14
객관식

What is your age group?

  • Under 18
  • 18–24
  • 25–34
  • 35–44
  • 45–54
  • 55–64
  • 65 or older
  • Prefer not to say
Q15
드롭다운

How many live sporting events have you attended in the past 12 months?

  • 0
  • 1–2
  • 3–5
  • 6–10
  • 11–20
  • More than 20
Q16
순위 매기기

Rank the following content types from most to least valuable to you.

  1. Game highlights
  2. Player interviews
  3. Behind-the-scenes access
  4. Live stats & play-by-play
  5. Expert analysis/commentary
  6. Short-form social clips
드래그하여 순위 지정
Q17
드롭다운

On event days, how often do you use the official team or venue app?

  • Every event
  • Most events
  • Sometimes
  • Rarely
  • I don't use the app
Q18
객관식

Which benefits would most increase your likelihood to join or stay in a loyalty program? (Select up to three.)

  • Ticket or merchandise discounts
  • Exclusive content
  • Priority access to tickets/events
  • Points redeemable for rewards
  • In-venue perks (e.g., faster entry)
  • Partner offers
  • Community recognition/badges
  • None of the above
Q19
객관식

How do you describe your gender?

  • Man
  • Woman
  • Non-binary
  • Prefer to self-describe
  • Prefer not to say
Q20
의견 척도

How satisfied are you with the overall quality of digital content from your team or league?

척도: 17
최소:Very dissatisfied최대:Very satisfied
Q21
평점 척도

Overall, how would you rate your experience with the team or venue app you used most recently?

범위: 15
최소:Very poor최대:Excellent
Q22
드롭다운

Approximately how much did you spend on your team or league in the past 12 months, including tickets, merchandise, and subscriptions?

  • $0
  • $1–$99
  • $100–$299
  • $300–$599
  • $600–$999
  • $1,000–$2,499
  • $2,500 or more
  • Prefer not to say
Q23
객관식

In which region do you currently live?

  • North America
  • South America
  • Europe
  • Asia
  • Africa
  • Oceania
  • Prefer not to say
Q24
의견 척도

How satisfied are you with how frequently your team or league updates their digital content?

척도: 17
최소:Very dissatisfied최대:Very satisfied
Q25
의견 척도

How satisfied were you with the in-venue technology overall at your most recent event?

척도: 17
최소:Very dissatisfied최대:Very satisfied
Q26
드롭다운

What is the highest level of education you have completed?

  • Some high school or less
  • High school diploma or equivalent
  • Some college/associate degree
  • Bachelor's degree
  • Postgraduate degree
  • Prefer not to say
Q27
장문형

What one thing would most improve your in-venue technology experience?

Q28
드롭다운

Which of the following best describes your current employment status?

  • Full-time
  • Part-time
  • Self-employed
  • Student
  • Not working and looking for work
  • Not working and not looking for work
  • Retired
  • Prefer not to say

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