Loot Box & Gacha Fairness Perception Survey
Measures gamer perceptions of fairness, odds transparency, and regulatory preferences for loot box and gacha mechanics. Designed for game developers, researchers, and policy analysts seeking evidence-based insights into randomized monetization systems.
Sample questions
A preview of what’s in the template. Every question is editable before you launch.
In a typical week, approximately how many hours do you spend playing video games?
- Less than 1 hour
- 1–4 hours
- 5–9 hours
- 10–19 hours
- 20–29 hours
- 30–39 hours
- 40+ hours
- Prefer not to say
Which description best matches your understanding of a "loot box"?
- Randomized rewards you purchase or earn; contents are unknown before opening
- Fixed-price bundles with known items
- A cosmetic shop with only direct, non-random purchases
- Not familiar with the term
In the last 3 months, how did you obtain loot boxes or gacha pulls? Select all that apply.
- Purchased with real money
- Earned through gameplay only
- Both paid and earned
- Did not obtain any
- Other (please specify)
Where have you seen information about loot box odds or mechanics? Select all that apply.
- In-game UI or purchase screen
- Official website or patch notes
- Community forums
- Social media (e.g., Reddit, Twitter, TikTok)
- Streamers or YouTubers
- Third-party databases or wikis
- I have not seen this information anywhere
- Other (please specify)
Rank the following factors by how much they influence your decision to purchase loot boxes (most influential first).
- Chance to get rare items
- Time-limited or event items
- Cosmetics/appearance
- Gameplay impact (power/progression)
- Collector/completion goals
- Social influence (friends/streamers)
- Price, bundles, or discounts
Based on your responses in this survey, if you could change one thing about loot boxes or gacha systems, what would it be?
What is your age group?
- Under 16
- 16–17
- 18–24
- 25–34
- 35–44
- 45–54
- 55+
- Prefer not to say
Thank you for completing this survey! Your responses have been recorded and will help inform research on loot box and gacha system design. If you have any questions, please contact the research team.
Which gaming platforms do you use most often? Select all that apply.
- PC
- PlayStation
- Xbox
- Nintendo
- Mobile
- VR/AR
- Cloud gaming
- Other (please specify)
If item drop rates were clearly disclosed before purchase, how likely would you be to engage with loot boxes or gacha systems?
Approximately how much have you spent on loot boxes or gacha in the last 3 months (in USD or equivalent)?
- $0 (none)
- $1–$9
- $10–$24
- $25–$49
- $50–$99
- $100–$199
- $200–$499
- $500 or more
- Prefer not to say
Rank the following methods for disclosing loot box odds from most helpful to least helpful.
- In-game tooltip next to the purchase button
- Detailed breakdown screen before purchase
- First-time tutorial message
- Official website support article
- Parental control dashboard
We'd like to explore your thoughts on loot box fairness and transparency a bit further. An AI moderator will ask you a couple of follow-up questions based on your earlier answers.
Which region do you currently live in?
- North America
- Europe
- Latin America
- Asia
- Africa
- Oceania
- Middle East
- Prefer not to say
In the last 12 months, have you played any games that include loot boxes or gacha mechanics?
- Yes
- No
- Not sure
Before opening loot boxes or gacha, how clear were the item rarity odds to you?
To what extent do you favor or oppose requiring game publishers to publicly disclose standardized drop rates?
How do you describe your gender?
- Man
- Woman
- Non-binary
- Prefer not to say
Overall, how fair do loot box or gacha systems feel in the games you play?
In your opinion, what age restriction, if any, should apply to games that include paid loot boxes?
- No change to current ratings
- 12+
- 16+
- 18+
- Paid loot boxes should not be allowed in any game
- Unsure
What is the highest level of education you have completed?
- No formal education
- Secondary/high school
- Some college or associate degree
- Bachelor's degree
- Master's degree
- Doctorate
- Other
- Prefer not to say
How satisfied are you with the value you receive from loot boxes or gacha purchases?
What is your current employment status? Select all that apply.
- Full-time
- Part-time
- Student
- Unemployed
- Self-employed
- Homemaker/caregiver
- Retired
- Prefer not to say
How much do loot box or gacha mechanics affect your overall enjoyment of a game?
How fairly does the game handle duplicate items from loot boxes or gacha?
What’s included
AI follow-ups
Adaptive probes on open-ended answers that pull out detail a static form would miss.
Attention checks
Built-in safeguards against rushed answers and low-quality respondents.
AI-drafted copy
Wording, ordering, and branching written by the AI — tuned to your research goal.
Auto report
Themes, quotes, and a plain-English summary write themselves once responses come in.
Ready to launch?
Open this template in the editor. Every part is yours to change before the first respondent sees it.
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