All templates
Industry-Specific

Loot Box & Gacha Fairness Perception Survey

Measures gamer perceptions of fairness, odds transparency, and regulatory preferences for loot box and gacha mechanics. Designed for game developers, researchers, and policy analysts seeking evidence-based insights into randomized monetization systems.

Sample questions

A preview of what’s in the template. Every question is editable before you launch.

26 questions · ~11 min
Q01
Message

Welcome! This survey explores your gaming habits and views on randomized in-game reward systems (such as loot boxes and gacha). It takes approximately 12 minutes to complete. Your participation is entirely voluntary, and you may stop at any time. There are no right or wrong answers—we are interested only in your honest opinions. All responses are confidential, will be anonymized, and reported only in aggregate for research purposes. By continuing, you indicate your consent to participate.

Q02
Dropdown

In a typical week, approximately how many hours do you spend playing video games?

  • Less than 1 hour
  • 1–4 hours
  • 5–9 hours
  • 10–19 hours
  • 20–29 hours
  • 30–39 hours
  • 40+ hours
  • Prefer not to say
Q03
Multiple Choice

Which description best matches your understanding of a "loot box"?

  • Randomized rewards you purchase or earn; contents are unknown before opening
  • Fixed-price bundles with known items
  • A cosmetic shop with only direct, non-random purchases
  • Not familiar with the term
Q04
Multiple Choice

In the last 3 months, how did you obtain loot boxes or gacha pulls? Select all that apply.

  • Purchased with real money
  • Earned through gameplay only
  • Both paid and earned
  • Did not obtain any
  • Other (please specify)
Q05
Multiple Choice

Where have you seen information about loot box odds or mechanics? Select all that apply.

  • In-game UI or purchase screen
  • Official website or patch notes
  • Community forums
  • Social media (e.g., Reddit, Twitter, TikTok)
  • Streamers or YouTubers
  • Third-party databases or wikis
  • I have not seen this information anywhere
  • Other (please specify)
Q06
Ranking

Rank the following factors by how much they influence your decision to purchase loot boxes (most influential first).

  1. Chance to get rare items
  2. Time-limited or event items
  3. Cosmetics/appearance
  4. Gameplay impact (power/progression)
  5. Collector/completion goals
  6. Social influence (friends/streamers)
  7. Price, bundles, or discounts
Drag to rank
Q07
Long Text

Based on your responses in this survey, if you could change one thing about loot boxes or gacha systems, what would it be?

Q08
Dropdown

What is your age group?

  • Under 16
  • 16–17
  • 18–24
  • 25–34
  • 35–44
  • 45–54
  • 55+
  • Prefer not to say
Q09
Message

Thank you for completing this survey! Your responses have been recorded and will help inform research on loot box and gacha system design. If you have any questions, please contact the research team.

Q10
Multiple Choice

Which gaming platforms do you use most often? Select all that apply.

  • PC
  • PlayStation
  • Xbox
  • Nintendo
  • Mobile
  • VR/AR
  • Cloud gaming
  • Other (please specify)
Q11
Opinion Scale

If item drop rates were clearly disclosed before purchase, how likely would you be to engage with loot boxes or gacha systems?

Scale: 17
Min:Very unlikelyMax:Very likely
Q12
Dropdown

Approximately how much have you spent on loot boxes or gacha in the last 3 months (in USD or equivalent)?

  • $0 (none)
  • $1–$9
  • $10–$24
  • $25–$49
  • $50–$99
  • $100–$199
  • $200–$499
  • $500 or more
  • Prefer not to say
Q13
Ranking

Rank the following methods for disclosing loot box odds from most helpful to least helpful.

  1. In-game tooltip next to the purchase button
  2. Detailed breakdown screen before purchase
  3. First-time tutorial message
  4. Official website support article
  5. Parental control dashboard
Drag to rank
Q14
AI Interview

We'd like to explore your thoughts on loot box fairness and transparency a bit further. An AI moderator will ask you a couple of follow-up questions based on your earlier answers.

Q15
Dropdown

Which region do you currently live in?

  • North America
  • Europe
  • Latin America
  • Asia
  • Africa
  • Oceania
  • Middle East
  • Prefer not to say
Q16
Multiple Choice

In the last 12 months, have you played any games that include loot boxes or gacha mechanics?

  • Yes
  • No
  • Not sure
Q17
Opinion Scale

Before opening loot boxes or gacha, how clear were the item rarity odds to you?

Scale: 17
Min:Not at all clearMax:Completely clear
Q18
Opinion Scale

To what extent do you favor or oppose requiring game publishers to publicly disclose standardized drop rates?

Scale: 17
Min:Strongly opposeMax:Strongly favor
Q19
Multiple Choice

How do you describe your gender?

  • Man
  • Woman
  • Non-binary
  • Prefer not to say
Q20
Opinion Scale

Overall, how fair do loot box or gacha systems feel in the games you play?

Scale: 17
Min:Extremely unfairMax:Extremely fair
Q21
Multiple Choice

In your opinion, what age restriction, if any, should apply to games that include paid loot boxes?

  • No change to current ratings
  • 12+
  • 16+
  • 18+
  • Paid loot boxes should not be allowed in any game
  • Unsure
Q22
Dropdown

What is the highest level of education you have completed?

  • No formal education
  • Secondary/high school
  • Some college or associate degree
  • Bachelor's degree
  • Master's degree
  • Doctorate
  • Other
  • Prefer not to say
Q23
Opinion Scale

How satisfied are you with the value you receive from loot boxes or gacha purchases?

Scale: 17
Min:Not at all satisfiedMax:Extremely satisfied
Q24
Multiple Choice

What is your current employment status? Select all that apply.

  • Full-time
  • Part-time
  • Student
  • Unemployed
  • Self-employed
  • Homemaker/caregiver
  • Retired
  • Prefer not to say
Q25
Opinion Scale

How much do loot box or gacha mechanics affect your overall enjoyment of a game?

Scale: 17
Min:Greatly decrease enjoymentMax:Greatly increase enjoyment
Q26
Opinion Scale

How fairly does the game handle duplicate items from loot boxes or gacha?

Scale: 17
Min:Very unfairlyMax:Very fairly

What’s included

  • AI follow-ups

    Adaptive probes on open-ended answers that pull out detail a static form would miss.

  • Attention checks

    Built-in safeguards against rushed answers and low-quality respondents.

  • AI-drafted copy

    Wording, ordering, and branching written by the AI — tuned to your research goal.

  • Auto report

    Themes, quotes, and a plain-English summary write themselves once responses come in.

Ready to launch?

Open this template in the editor. Every part is yours to change before the first respondent sees it.

Related templates

More studies from the same category.

See all
Industry-Specific

Livestream Shopping Trust & Purchase Intent Survey

Measures consumer trust perceptions, behavioral engagement, and purchase intent for livestream/social commerce shopping. Designed for market researchers studying adoption drivers and barriers across platforms.

View template
Industry-Specific

Homeowner Renovation Payment & Financing Preferences

Measures how homeowners plan renovation projects, select service providers, and make payment and financing decisions. Designed for market researchers seeking insights into budgets, payment method preferences, and financing feature priorities among homeowners.

View template
Industry-Specific

HOA Resident Satisfaction Survey: Governance, Communication & Value

Measures resident satisfaction with HOA board governance, communication effectiveness, and dues value perception. Designed for HOA boards and community managers seeking actionable feedback to strengthen trust and service delivery.

View template
Industry-Specific

Grocery Delivery Substitution Fairness & Satisfaction Survey

Measures customer perceptions of grocery delivery substitution fairness, communication preferences, and compensation expectations. Designed for grocery delivery services seeking to optimize substitution policies and improve customer satisfaction.

View template
Industry-Specific

E-Commerce Quote, Billing & Post-Purchase CX Survey

Measures customer experience across the online quote request, checkout/billing, and post-purchase workflow journey. Designed for e-commerce teams seeking to identify friction points and prioritize improvements that boost satisfaction and conversion.

View template
Industry-Specific

Retail Receipt Format & Data Privacy Preferences Survey

Measures in-store shoppers' preferences for digital versus paper receipts and their comfort with retailer data use, informing receipt digitization and privacy strategy decisions.

View template