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AI & Technology

VR Motion Sickness & Comfort Technique Assessment

Measures VR players' motion sickness susceptibility, symptom frequency, discomfort triggers, and comfort technique preferences to guide UX design decisions for virtual reality games and experiences.

Sample questions

A preview of what’s in the template. Every question is editable before you launch.

29 questions · ~12 min
Q01
Message

Welcome to the VR Motion Sickness & Comfort Survey. This survey explores your VR usage patterns, comfort and discomfort experiences, and preferences for comfort features. It should take approximately 13 minutes to complete. Your participation is entirely voluntary, and you may stop at any time. There are no right or wrong answers — we are interested in your honest experiences. All responses are confidential and will be reported in aggregate only. Unless otherwise stated, please answer based on your experiences in the last 30 days. By continuing, you consent to participate.

Q02
Dropdown

In the last 30 days, how often did you use VR?

  • Daily
  • 4–6 days per week
  • 1–3 days per week
  • Less than once per week
  • Not in the last 30 days
Q03
Opinion Scale

Overall, how susceptible to motion sickness are you when using VR?

Scale: 17
Min:Not at all susceptibleMax:Extremely susceptible
Q04
Multiple Choice

Which comfort techniques do you usually enable when playing VR? Select all that apply.

  • Vignette/comfort blinders
  • Teleport or point-to-move
  • Snap turning (e.g., 30°/45°)
  • Lower movement speed/acceleration
  • Seated play
  • Fixed horizon/reticle
  • Scheduled rest breaks
  • Ginger/anti-nausea aids
  • None — I don't use comfort techniques
  • Other
Q05
Multiple Choice

What most limits your use of comfort features today? Select all that apply.

  • Concern that comfort features reduce immersion or gameplay
  • Setup friction or confusing menus
  • I don't know which settings to use
  • Games I play lack good comfort options
  • Motion style mismatches the genre
  • Hardware performance or frame drops
  • Other
Q06
Long Text

Which specific VR titles, scenes, or moments have caused you the most discomfort recently? Please describe briefly.

Q07
Dropdown

What is your age range?

  • 18–24
  • 25–34
  • 35–44
  • 45–54
  • 55–64
  • 65+
  • Prefer not to say
Q08
Message

Thank you for completing this survey! Your responses will help inform the design of more comfortable VR experiences. All data will be reported in aggregate. If you have any questions about this research, please contact the research team.

Q09
Multiple Choice

Which VR headset(s) do you currently use? Select all that apply.

  • Meta Quest 2
  • Meta Quest 3
  • Meta Quest Pro
  • PS VR2
  • HTC Vive
  • Valve Index
  • Pico (any)
  • Windows MR (any)
  • Other
Q10
Opinion Scale

In the last 30 days, how frequently did you experience nausea while using VR?

Scale: 15
Min:NeverMax:Every session
Q11
Opinion Scale

How effective do you find vignette/comfort blinders for reducing discomfort?

Scale: 17
Min:Not at all effectiveMax:Extremely effective
Q12
Ranking

Rank the following from what would help you most to least with VR comfort.

  1. More in-game comfort options
  2. Clearer comfort tutorials and onboarding
  3. Higher frame rate and performance
  4. Personal adaptation or training modes
  5. Community guides and best practices
Drag to rank
Q13
AI Interview

Based on your responses throughout this survey, what is the single most important thing VR developers could do to improve your comfort experience?

Q14
Multiple Choice

How do you describe your gender?

  • Woman
  • Man
  • Non-binary
  • Prefer not to say
  • Self-describe
Q15
Multiple Choice

Which VR game genres do you play most often? Select all that apply.

  • First-person shooter
  • Racing
  • Flight/space sim
  • Horror
  • Puzzle
  • Rhythm/music
  • Exploration/walking sim
  • Sports/fitness
  • Social/party
  • Simulation/management
  • Other
Q16
Opinion Scale

In the last 30 days, how frequently did you experience dizziness or disorientation while using VR?

Scale: 15
Min:NeverMax:Every session
Q17
Opinion Scale

How effective do you find teleport or point-to-move locomotion for reducing discomfort?

Scale: 17
Min:Not at all effectiveMax:Extremely effective
Q18
Dropdown

In which region do you currently live?

  • North America
  • Europe
  • Latin America
  • Asia
  • Middle East
  • Africa
  • Oceania
  • Prefer not to say
Q19
Dropdown

How do you usually play VR?

  • Mostly seated
  • Mix of seated and standing/room-scale
  • Mostly standing/room-scale
Q20
Opinion Scale

In the last 30 days, how frequently did you experience eye strain or headache while using VR?

Scale: 15
Min:NeverMax:Every session
Q21
Opinion Scale

How effective do you find snap turning for reducing discomfort?

Scale: 17
Min:Not at all effectiveMax:Extremely effective
Q22
Dropdown

How long have you been playing video games regularly?

  • Less than 1 year
  • 1–3 years
  • 4–7 years
  • 8–15 years
  • 16–25 years
  • More than 25 years
Q23
Opinion Scale

In the last 30 days, how frequently did you experience sweating or general physical discomfort while using VR?

Scale: 15
Min:NeverMax:Every session
Q24
Opinion Scale

How effective do you find lower movement speed or acceleration for reducing discomfort?

Scale: 17
Min:Not at all effectiveMax:Extremely effective
Q25
Dropdown

How long have you been using VR overall?

  • Under 3 months
  • 3–6 months
  • 6–12 months
  • 1–3 years
  • 3+ years
Q26
Ranking

Rank the following from most to least likely to trigger discomfort for you.

  1. Smooth locomotion (thumbstick walking)
  2. Vehicle acceleration or deceleration
  3. Strafing or lateral movement
  4. Vertical movement (elevators, flying up/down)
  5. Camera shake or head-bob
  6. Rapid turning (snap or smooth)
Drag to rank
Q27
Opinion Scale

How willing are you to try experimental comfort settings in new VR games?

Scale: 17
Min:Not at all willingMax:Extremely willing
Q28
Dropdown

After roughly how many minutes of smooth locomotion does discomfort typically begin?

  • I don't experience discomfort from smooth locomotion
  • Less than 5 minutes
  • 5–15 minutes
  • 16–30 minutes
  • 31–60 minutes
  • More than 60 minutes
Q29
Dropdown

How do you handle IPD (inter-pupillary distance / lens spacing) on your headset?

  • Adjust every session
  • Set once, rarely change
  • Auto-IPD on my device
  • My device lacks hardware IPD adjustment
  • Not sure what IPD is

What’s included

  • AI follow-ups

    Adaptive probes on open-ended answers that pull out detail a static form would miss.

  • Attention checks

    Built-in safeguards against rushed answers and low-quality respondents.

  • AI-drafted copy

    Wording, ordering, and branching written by the AI — tuned to your research goal.

  • Auto report

    Themes, quotes, and a plain-English summary write themselves once responses come in.

Frequently asked questions

What questions are in the “VR Motion Sickness & Comfort Technique Assessment” template?

The template includes 29 ready-to-use questions, starting with: “Welcome to the VR Motion Sickness & Comfort Survey. This survey explores your VR usage patterns, comfort and discomfort…” · “In the last 30 days, how often did you use VR?” · “Overall, how susceptible to motion sickness are you when using VR?”. The full set is previewed above, and every question is editable.

How long does this survey take to complete?

Respondents typically finish the 29 questions in about 12 minutes.

Can I customize this template?

Yes — every question, answer option, and the ordering is editable before you launch. You can add or remove questions, or ask the AI editor to rework the survey around your research goal.

Is this template free to use?

Yes. Open it in the editor and start customizing right away — no account required to try it, and the free plan covers launching your survey.

Ready to launch?

Open this template in the editor. Every part is yours to change before the first respondent sees it.

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