VR Motion Sickness & Comfort Technique Assessment
Measures VR players' motion sickness susceptibility, symptom frequency, discomfort triggers, and comfort technique preferences to guide UX design decisions for virtual reality games and experiences.
設問の例
テンプレートの内容をプレビューできます。すべての設問は公開前に自由に編集できます。
In the last 30 days, how often did you use VR?
- Daily
- 4–6 days per week
- 1–3 days per week
- Less than once per week
- Not in the last 30 days
Overall, how susceptible to motion sickness are you when using VR?
Which comfort techniques do you usually enable when playing VR? Select all that apply.
- Vignette/comfort blinders
- Teleport or point-to-move
- Snap turning (e.g., 30°/45°)
- Lower movement speed/acceleration
- Seated play
- Fixed horizon/reticle
- Scheduled rest breaks
- Ginger/anti-nausea aids
- None — I don't use comfort techniques
- Other
What most limits your use of comfort features today? Select all that apply.
- Concern that comfort features reduce immersion or gameplay
- Setup friction or confusing menus
- I don't know which settings to use
- Games I play lack good comfort options
- Motion style mismatches the genre
- Hardware performance or frame drops
- Other
Which specific VR titles, scenes, or moments have caused you the most discomfort recently? Please describe briefly.
What is your age range?
- 18–24
- 25–34
- 35–44
- 45–54
- 55–64
- 65+
- Prefer not to say
Thank you for completing this survey! Your responses will help inform the design of more comfortable VR experiences. All data will be reported in aggregate. If you have any questions about this research, please contact the research team.
Which VR headset(s) do you currently use? Select all that apply.
- Meta Quest 2
- Meta Quest 3
- Meta Quest Pro
- PS VR2
- HTC Vive
- Valve Index
- Pico (any)
- Windows MR (any)
- Other
In the last 30 days, how frequently did you experience nausea while using VR?
How effective do you find vignette/comfort blinders for reducing discomfort?
Rank the following from what would help you most to least with VR comfort.
- More in-game comfort options
- Clearer comfort tutorials and onboarding
- Higher frame rate and performance
- Personal adaptation or training modes
- Community guides and best practices
Based on your responses throughout this survey, what is the single most important thing VR developers could do to improve your comfort experience?
How do you describe your gender?
- Woman
- Man
- Non-binary
- Prefer not to say
- Self-describe
Which VR game genres do you play most often? Select all that apply.
- First-person shooter
- Racing
- Flight/space sim
- Horror
- Puzzle
- Rhythm/music
- Exploration/walking sim
- Sports/fitness
- Social/party
- Simulation/management
- Other
In the last 30 days, how frequently did you experience dizziness or disorientation while using VR?
How effective do you find teleport or point-to-move locomotion for reducing discomfort?
In which region do you currently live?
- North America
- Europe
- Latin America
- Asia
- Middle East
- Africa
- Oceania
- Prefer not to say
How do you usually play VR?
- Mostly seated
- Mix of seated and standing/room-scale
- Mostly standing/room-scale
In the last 30 days, how frequently did you experience eye strain or headache while using VR?
How effective do you find snap turning for reducing discomfort?
How long have you been playing video games regularly?
- Less than 1 year
- 1–3 years
- 4–7 years
- 8–15 years
- 16–25 years
- More than 25 years
In the last 30 days, how frequently did you experience sweating or general physical discomfort while using VR?
How effective do you find lower movement speed or acceleration for reducing discomfort?
How long have you been using VR overall?
- Under 3 months
- 3–6 months
- 6–12 months
- 1–3 years
- 3+ years
Rank the following from most to least likely to trigger discomfort for you.
- Smooth locomotion (thumbstick walking)
- Vehicle acceleration or deceleration
- Strafing or lateral movement
- Vertical movement (elevators, flying up/down)
- Camera shake or head-bob
- Rapid turning (snap or smooth)
How willing are you to try experimental comfort settings in new VR games?
After roughly how many minutes of smooth locomotion does discomfort typically begin?
- I don't experience discomfort from smooth locomotion
- Less than 5 minutes
- 5–15 minutes
- 16–30 minutes
- 31–60 minutes
- More than 60 minutes
How do you handle IPD (inter-pupillary distance / lens spacing) on your headset?
- Adjust every session
- Set once, rarely change
- Auto-IPD on my device
- My device lacks hardware IPD adjustment
- Not sure what IPD is
含まれる機能
AIによる深掘り
自由回答に合わせてAIが追加で質問し、固定のフォームでは拾えない具体的な内容を引き出します。
注意確認設問
急いだ回答や質の低い回答者を除外する仕組みを標準で備えています。
AIが作成する設問文
文言、設問の順序、条件分岐をAIが調査の目的に合わせて作成します。
自動レポート
回答が集まると、テーマ、引用、わかりやすい要約が自動で作成されます。
よくあるご質問
「VR Motion Sickness & Comfort Technique Assessment」テンプレートにはどのような設問が含まれていますか?
すぐに使える設問が29問含まれており、最初の設問は次のとおりです:「Welcome to the VR Motion Sickness & Comfort Survey. This survey explores your VR usage patterns, comfort and discomfort…」・「In the last 30 days, how often did you use VR?」・「Overall, how susceptible to motion sickness are you when using VR?」。すべての設問は上でプレビューでき、自由に編集できます。
このアンケートの回答にはどのくらい時間がかかりますか?
回答者は通常、29問を約12分で回答し終えます。
テンプレートは編集できますか?
はい。公開前であれば、すべての設問、選択肢、順序を編集できます。設問の追加や削除のほか、調査の目的に合わせた作り直しをAIエディターに依頼することもできます。
このテンプレートは無料で使えますか?
はい。エディターで開けば、すぐに編集を始められます。お試しにアカウントは不要で、無料プランでアンケートを公開できます。
公開の準備はできましたか?
このテンプレートをエディターで開いてみてください。最初の回答者が目にする前に、すべてを自由に変更できます。
関連テンプレート
似たテーマのほかの調査もご覧ください。