すべてのテンプレート
Industry-Specific

Loot Box & Gacha Fairness Perception Survey

Measures gamer perceptions of fairness, odds transparency, and regulatory preferences for loot box and gacha mechanics. Designed for game developers, researchers, and policy analysts seeking evidence-based insights into randomized monetization systems.

設問の例

テンプレートの内容をプレビューできます。すべての設問は公開前に自由に編集できます。

全26問・約11分
Q01
メッセージ

Welcome! This survey explores your gaming habits and views on randomized in-game reward systems (such as loot boxes and gacha). It takes approximately 12 minutes to complete. Your participation is entirely voluntary, and you may stop at any time. There are no right or wrong answers—we are interested only in your honest opinions. All responses are confidential, will be anonymized, and reported only in aggregate for research purposes. By continuing, you indicate your consent to participate.

Q02
プルダウン

In a typical week, approximately how many hours do you spend playing video games?

  • Less than 1 hour
  • 1–4 hours
  • 5–9 hours
  • 10–19 hours
  • 20–29 hours
  • 30–39 hours
  • 40+ hours
  • Prefer not to say
Q03
選択式

Which description best matches your understanding of a "loot box"?

  • Randomized rewards you purchase or earn; contents are unknown before opening
  • Fixed-price bundles with known items
  • A cosmetic shop with only direct, non-random purchases
  • Not familiar with the term
Q04
選択式

In the last 3 months, how did you obtain loot boxes or gacha pulls? Select all that apply.

  • Purchased with real money
  • Earned through gameplay only
  • Both paid and earned
  • Did not obtain any
  • Other (please specify)
Q05
選択式

Where have you seen information about loot box odds or mechanics? Select all that apply.

  • In-game UI or purchase screen
  • Official website or patch notes
  • Community forums
  • Social media (e.g., Reddit, Twitter, TikTok)
  • Streamers or YouTubers
  • Third-party databases or wikis
  • I have not seen this information anywhere
  • Other (please specify)
Q06
ランク付け

Rank the following factors by how much they influence your decision to purchase loot boxes (most influential first).

  1. Chance to get rare items
  2. Time-limited or event items
  3. Cosmetics/appearance
  4. Gameplay impact (power/progression)
  5. Collector/completion goals
  6. Social influence (friends/streamers)
  7. Price, bundles, or discounts
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Q07
自由回答(長文)

Based on your responses in this survey, if you could change one thing about loot boxes or gacha systems, what would it be?

Q08
プルダウン

What is your age group?

  • Under 16
  • 16–17
  • 18–24
  • 25–34
  • 35–44
  • 45–54
  • 55+
  • Prefer not to say
Q09
メッセージ

Thank you for completing this survey! Your responses have been recorded and will help inform research on loot box and gacha system design. If you have any questions, please contact the research team.

Q10
選択式

Which gaming platforms do you use most often? Select all that apply.

  • PC
  • PlayStation
  • Xbox
  • Nintendo
  • Mobile
  • VR/AR
  • Cloud gaming
  • Other (please specify)
Q11
オピニオンスケール

If item drop rates were clearly disclosed before purchase, how likely would you be to engage with loot boxes or gacha systems?

スケール: 1 – 7
最小:Very unlikely最大:Very likely
Q12
プルダウン

Approximately how much have you spent on loot boxes or gacha in the last 3 months (in USD or equivalent)?

  • $0 (none)
  • $1–$9
  • $10–$24
  • $25–$49
  • $50–$99
  • $100–$199
  • $200–$499
  • $500 or more
  • Prefer not to say
Q13
ランク付け

Rank the following methods for disclosing loot box odds from most helpful to least helpful.

  1. In-game tooltip next to the purchase button
  2. Detailed breakdown screen before purchase
  3. First-time tutorial message
  4. Official website support article
  5. Parental control dashboard
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Q14
AIインタビュー

We'd like to explore your thoughts on loot box fairness and transparency a bit further. An AI moderator will ask you a couple of follow-up questions based on your earlier answers.

Q15
プルダウン

Which region do you currently live in?

  • North America
  • Europe
  • Latin America
  • Asia
  • Africa
  • Oceania
  • Middle East
  • Prefer not to say
Q16
選択式

In the last 12 months, have you played any games that include loot boxes or gacha mechanics?

  • Yes
  • No
  • Not sure
Q17
オピニオンスケール

Before opening loot boxes or gacha, how clear were the item rarity odds to you?

スケール: 1 – 7
最小:Not at all clear最大:Completely clear
Q18
オピニオンスケール

To what extent do you favor or oppose requiring game publishers to publicly disclose standardized drop rates?

スケール: 1 – 7
最小:Strongly oppose最大:Strongly favor
Q19
選択式

How do you describe your gender?

  • Man
  • Woman
  • Non-binary
  • Prefer not to say
Q20
オピニオンスケール

Overall, how fair do loot box or gacha systems feel in the games you play?

スケール: 1 – 7
最小:Extremely unfair最大:Extremely fair
Q21
選択式

In your opinion, what age restriction, if any, should apply to games that include paid loot boxes?

  • No change to current ratings
  • 12+
  • 16+
  • 18+
  • Paid loot boxes should not be allowed in any game
  • Unsure
Q22
プルダウン

What is the highest level of education you have completed?

  • No formal education
  • Secondary/high school
  • Some college or associate degree
  • Bachelor's degree
  • Master's degree
  • Doctorate
  • Other
  • Prefer not to say
Q23
オピニオンスケール

How satisfied are you with the value you receive from loot boxes or gacha purchases?

スケール: 1 – 7
最小:Not at all satisfied最大:Extremely satisfied
Q24
選択式

What is your current employment status? Select all that apply.

  • Full-time
  • Part-time
  • Student
  • Unemployed
  • Self-employed
  • Homemaker/caregiver
  • Retired
  • Prefer not to say
Q25
オピニオンスケール

How much do loot box or gacha mechanics affect your overall enjoyment of a game?

スケール: 1 – 7
最小:Greatly decrease enjoyment最大:Greatly increase enjoyment
Q26
オピニオンスケール

How fairly does the game handle duplicate items from loot boxes or gacha?

スケール: 1 – 7
最小:Very unfairly最大:Very fairly

含まれる機能

  • AIによる深掘り

    自由回答に合わせてAIが追加で質問し、固定のフォームでは拾えない具体的な内容を引き出します。

  • 注意確認設問

    急いだ回答や質の低い回答者を除外する仕組みを標準で備えています。

  • AIが作成する設問文

    文言、設問の順序、条件分岐をAIが調査の目的に合わせて作成します。

  • 自動レポート

    回答が集まると、テーマ、引用、わかりやすい要約が自動で作成されます。

よくあるご質問

「Loot Box & Gacha Fairness Perception Survey」テンプレートにはどのような設問が含まれていますか?

すぐに使える設問が26問含まれており、最初の設問は次のとおりです:「Welcome! This survey explores your gaming habits and views on randomized in-game reward systems (such as loot boxes and…」・「In a typical week, approximately how many hours do you spend playing video games?」・「Which description best matches your understanding of a "loot box"?」。すべての設問は上でプレビューでき、自由に編集できます。

このアンケートの回答にはどのくらい時間がかかりますか?

回答者は通常、26問を約11分で回答し終えます。

テンプレートは編集できますか?

はい。公開前であれば、すべての設問、選択肢、順序を編集できます。設問の追加や削除のほか、調査の目的に合わせた作り直しをAIエディターに依頼することもできます。

このテンプレートは無料で使えますか?

はい。エディターで開けば、すぐに編集を始められます。お試しにアカウントは不要で、無料プランでアンケートを公開できます。

公開の準備はできましたか?

このテンプレートをエディターで開いてみてください。最初の回答者が目にする前に、すべてを自由に変更できます。

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