Loot Box & Gacha Fairness Perception Survey
Measures gamer perceptions of fairness, odds transparency, and regulatory preferences for loot box and gacha mechanics. Designed for game developers, researchers, and policy analysts seeking evidence-based insights into randomized monetization systems.
設問の例
テンプレートの内容をプレビューできます。すべての設問は公開前に自由に編集できます。
In a typical week, approximately how many hours do you spend playing video games?
- Less than 1 hour
- 1–4 hours
- 5–9 hours
- 10–19 hours
- 20–29 hours
- 30–39 hours
- 40+ hours
- Prefer not to say
Which description best matches your understanding of a "loot box"?
- Randomized rewards you purchase or earn; contents are unknown before opening
- Fixed-price bundles with known items
- A cosmetic shop with only direct, non-random purchases
- Not familiar with the term
In the last 3 months, how did you obtain loot boxes or gacha pulls? Select all that apply.
- Purchased with real money
- Earned through gameplay only
- Both paid and earned
- Did not obtain any
- Other (please specify)
Where have you seen information about loot box odds or mechanics? Select all that apply.
- In-game UI or purchase screen
- Official website or patch notes
- Community forums
- Social media (e.g., Reddit, Twitter, TikTok)
- Streamers or YouTubers
- Third-party databases or wikis
- I have not seen this information anywhere
- Other (please specify)
Rank the following factors by how much they influence your decision to purchase loot boxes (most influential first).
- Chance to get rare items
- Time-limited or event items
- Cosmetics/appearance
- Gameplay impact (power/progression)
- Collector/completion goals
- Social influence (friends/streamers)
- Price, bundles, or discounts
Based on your responses in this survey, if you could change one thing about loot boxes or gacha systems, what would it be?
What is your age group?
- Under 16
- 16–17
- 18–24
- 25–34
- 35–44
- 45–54
- 55+
- Prefer not to say
Thank you for completing this survey! Your responses have been recorded and will help inform research on loot box and gacha system design. If you have any questions, please contact the research team.
Which gaming platforms do you use most often? Select all that apply.
- PC
- PlayStation
- Xbox
- Nintendo
- Mobile
- VR/AR
- Cloud gaming
- Other (please specify)
If item drop rates were clearly disclosed before purchase, how likely would you be to engage with loot boxes or gacha systems?
Approximately how much have you spent on loot boxes or gacha in the last 3 months (in USD or equivalent)?
- $0 (none)
- $1–$9
- $10–$24
- $25–$49
- $50–$99
- $100–$199
- $200–$499
- $500 or more
- Prefer not to say
Rank the following methods for disclosing loot box odds from most helpful to least helpful.
- In-game tooltip next to the purchase button
- Detailed breakdown screen before purchase
- First-time tutorial message
- Official website support article
- Parental control dashboard
We'd like to explore your thoughts on loot box fairness and transparency a bit further. An AI moderator will ask you a couple of follow-up questions based on your earlier answers.
Which region do you currently live in?
- North America
- Europe
- Latin America
- Asia
- Africa
- Oceania
- Middle East
- Prefer not to say
In the last 12 months, have you played any games that include loot boxes or gacha mechanics?
- Yes
- No
- Not sure
Before opening loot boxes or gacha, how clear were the item rarity odds to you?
To what extent do you favor or oppose requiring game publishers to publicly disclose standardized drop rates?
How do you describe your gender?
- Man
- Woman
- Non-binary
- Prefer not to say
Overall, how fair do loot box or gacha systems feel in the games you play?
In your opinion, what age restriction, if any, should apply to games that include paid loot boxes?
- No change to current ratings
- 12+
- 16+
- 18+
- Paid loot boxes should not be allowed in any game
- Unsure
What is the highest level of education you have completed?
- No formal education
- Secondary/high school
- Some college or associate degree
- Bachelor's degree
- Master's degree
- Doctorate
- Other
- Prefer not to say
How satisfied are you with the value you receive from loot boxes or gacha purchases?
What is your current employment status? Select all that apply.
- Full-time
- Part-time
- Student
- Unemployed
- Self-employed
- Homemaker/caregiver
- Retired
- Prefer not to say
How much do loot box or gacha mechanics affect your overall enjoyment of a game?
How fairly does the game handle duplicate items from loot boxes or gacha?
含まれる機能
AIによる深掘り
自由回答に合わせてAIが追加で質問し、固定のフォームでは拾えない具体的な内容を引き出します。
注意確認設問
急いだ回答や質の低い回答者を除外する仕組みを標準で備えています。
AIが作成する設問文
文言、設問の順序、条件分岐をAIが調査の目的に合わせて作成します。
自動レポート
回答が集まると、テーマ、引用、わかりやすい要約が自動で作成されます。
よくあるご質問
「Loot Box & Gacha Fairness Perception Survey」テンプレートにはどのような設問が含まれていますか?
すぐに使える設問が26問含まれており、最初の設問は次のとおりです:「Welcome! This survey explores your gaming habits and views on randomized in-game reward systems (such as loot boxes and…」・「In a typical week, approximately how many hours do you spend playing video games?」・「Which description best matches your understanding of a "loot box"?」。すべての設問は上でプレビューでき、自由に編集できます。
このアンケートの回答にはどのくらい時間がかかりますか?
回答者は通常、26問を約11分で回答し終えます。
テンプレートは編集できますか?
はい。公開前であれば、すべての設問、選択肢、順序を編集できます。設問の追加や削除のほか、調査の目的に合わせた作り直しをAIエディターに依頼することもできます。
このテンプレートは無料で使えますか?
はい。エディターで開けば、すぐに編集を始められます。お試しにアカウントは不要で、無料プランでアンケートを公開できます。
公開の準備はできましたか?
このテンプレートをエディターで開いてみてください。最初の回答者が目にする前に、すべてを自由に変更できます。
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