すべてのテンプレート
Industry-Specific

Video Game Difficulty, Progression & Monetization Feedback

Captures how players actually experience difficulty tuning, progression pacing, monetization fairness, and moment-to-moment session enjoyment. Built for game designers and live-ops teams tracking post-launch sentiment, with an AI follow-up that digs into the specific moment a player felt cheated by difficulty or monetization instead of a generic complaint.

設問の例

テンプレートの内容をプレビューできます。すべての設問は公開前に自由に編集できます。

全13問・約7分
Q01
メッセージ

Thanks for taking a few minutes to tell us about your experience with the game! We want to understand what's working and what's frustrating — honest answers help us tune things. Your responses are completely confidential and anonymized. About 5 minutes.

Q02
選択式必須

In the last 30 days, how often have you played this game?

  • Not at all
  • A few times
  • A few times a week
  • Almost every day
  • Multiple times a day
Q03
選択式

Which platform do you play this game on most?

  • PC
  • PlayStation
  • Xbox
  • Nintendo Switch
  • Mobile
  • Other
Q04
評価スケール必須

Thinking about a typical play session, how enjoyable is it?

範囲: 1 – 5
最小:Not enjoyable at all最大:Extremely enjoyable
Q05
オピニオンスケール必須

How would you rate the game's overall difficulty balance right now?

スケール: 1 – 7
最小:Far too easy最大:Far too difficult
Q06
マトリクス必須

How much do you agree with each statement about your progression through the game?

4行 × 5列
  • The pace at which I level up or unlock new abilities feels right
  • The rewards I earn feel meaningful
  • I always have a clear sense of what to work toward next
  • My skills feel like they're genuinely improving over time
列: Strongly disagree · Disagree · Neutral · Agree · Strongly agree
Q07
オピニオンスケール必須

How fair does the game's monetization feel relative to what it costs?

スケール: 1 – 7
最小:Very unfair, feels pay-to-win最大:Very fair, doesn't affect gameplay
Q08
選択式

In the last 30 days, have you spent real money in this game?

  • No, and I don't plan to
  • No, but I've considered it
  • Yes, on cosmetic items only
  • Yes, on items that affect gameplay or progression
  • Yes, on both cosmetic and gameplay-affecting items
Q09
ベスト・ワースト選択(MaxDiff)必須

Which of these changes would matter most to your enjoyment of the game?

  • Reduce the grind or time needed to progress
  • Make monetization less intrusive or pressuring
  • Add more difficulty options or accessibility settings
  • Add more story or level content
  • Improve matchmaking or multiplayer balance
  • Fix bugs and technical issues
  • Improve clarity of goals and tutorials
  • Add more customization options
各セットで最も良いもの・最も悪いものを選択最も良い:Most important to improve最も悪い:Least important to improve
Q10
AIインタビュー

Probe the specific moment behind the respondent's difficulty and monetization ratings rather than their general opinion. If they flagged the game as too easy or too hard, ask for a concrete example — a boss, level, or mechanic — and whether they quit, looked up a guide, or pushed through. If they rated monetization as unfair or mentioned pay-to-win concerns, ask which specific purchase or mechanic triggered that reaction and whether it changed how they play or spend. Compare in their own words whether difficulty frustration or monetization frustration is more likely to make them stop playing.

Q11
自由回答(長文)

Is there anything about difficulty, progression, monetization, or overall enjoyment that we haven't asked about but that matters to you?

Q12
選択式

What's your age range?

  • Under 18
  • 18-24
  • 25-34
  • 35-44
  • 45-54
  • 55+
  • Prefer not to say
Q13
メッセージ

That's everything — thank you! Your feedback goes directly into how we tune difficulty, pacing, and monetization in future updates.

含まれる機能

  • AIによる深掘り

    自由回答に合わせてAIが追加で質問し、固定のフォームでは拾えない具体的な内容を引き出します。

  • 注意確認設問

    急いだ回答や質の低い回答者を除外する仕組みを標準で備えています。

  • AIが作成する設問文

    文言、設問の順序、条件分岐をAIが調査の目的に合わせて作成します。

  • 自動レポート

    回答が集まると、テーマ、引用、わかりやすい要約が自動で作成されます。

他ツールとの比較

ほかのアンケートツールで最も近いテンプレートを調べました。それぞれの優れている点と、このテンプレートがさらに踏み込んでいる点をまとめています。

このテンプレートを選ぶ理由

  • Goes beyond a single satisfaction rating by pairing opinion-scale questions on difficulty balance and monetization fairness with a matrix on progression agreement, then an AI follow-up that probes the specific moment a player felt cheated instead of accepting a generic complaint.
  • Includes a max-diff exercise so live-ops teams get a ranked priority list of which changes would actually move enjoyment, not just open-ended wishlist text.
  • Automated per-response quality scoring and an auto-generated report mean design and live-ops teams get synthesized findings, not just raw response exports to manually theme.
  • Structured to separate play frequency, platform, and spend behavior (multiple-choice) from subjective sentiment (rating/rating-scale), so segment-level cuts (spenders vs. non-spenders, platform) are possible without extra setup.

SurveySparrow

Sample Video Game Survey Template

A genuinely on-topic, ready-to-field video game survey template covering general player feedback. It appears aimed at broad satisfaction capture rather than the specific difficulty-tuning and monetization-fairness angle live-ops teams need. Being a static form template, it relies entirely on pre-written questions with no mechanism to dig deeper when a player rates something poorly.

優れている点

  • Quick to deploy as a conversational-style survey template
  • Part of a broader templates library, so it's easy to duplicate and lightly customize
  • Positioned for general audience feedback, which lowers setup friction for simple use cases

物足りない点

  • No adaptive AI follow-up, so a low difficulty or monetization rating can't be automatically probed for the specific moment behind it — only whatever generic open-text question was pre-written
  • No published per-response quality scoring or automated analysis report tied to game-specific dimensions like progression pacing or monetization fairness
  • No voice AI interview or guided screen-share task option for capturing in-session moments

よくあるご質問

「Video Game Difficulty, Progression & Monetization Feedback」テンプレートにはどのような設問が含まれていますか?

すぐに使える設問が13問含まれており、最初の設問は次のとおりです:「Thanks for taking a few minutes to tell us about your experience with the game! We want to understand what's working and…」・「In the last 30 days, how often have you played this game?」・「Which platform do you play this game on most?」。すべての設問は上でプレビューでき、自由に編集できます。

このアンケートの回答にはどのくらい時間がかかりますか?

回答者は通常、13問を約7分で回答し終えます。

テンプレートは編集できますか?

はい。公開前であれば、すべての設問、選択肢、順序を編集できます。設問の追加や削除のほか、調査の目的に合わせた作り直しをAIエディターに依頼することもできます。

このテンプレートは無料で使えますか?

はい。エディターで開けば、すぐに編集を始められます。お試しにアカウントは不要で、無料プランでアンケートを公開できます。

公開の準備はできましたか?

このテンプレートをエディターで開いてみてください。最初の回答者が目にする前に、すべてを自由に変更できます。

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