すべてのテンプレート
Industry-Specific

Gamified Feature UX, Difficulty & Retention Drivers Survey

Measures user satisfaction, perceived difficulty curve, motivational hooks, and churn triggers for in-app gamified features. Designed for product and UX teams seeking actionable insights to optimize engagement and reduce drop-off.

設問の例

テンプレートの内容をプレビューできます。すべての設問は公開前に自由に編集できます。

全21問・約10分
Q01
メッセージ

Welcome! This short survey asks about your experience with our app's play feature. Participation is completely voluntary, and you may stop at any time. There are no right or wrong answers—we are interested in your honest opinions. Your responses are confidential, will be reported only in aggregate, and will be used to improve the play experience. The survey takes approximately 10 minutes. Thank you for your time!

Q02
プルダウン

When did you last use the app's play feature?

  • Within the last 7 days
  • 8–14 days ago
  • 15–30 days ago
  • More than 30 days ago
  • Never tried it
Q03
オピニオンスケール

Overall, how satisfied are you with the play feature over the last 14 days?

スケール: 1 – 7
最小:Not at all satisfied最大:Extremely satisfied
Q04
オピニオンスケール

Overall, how does the difficulty of the play feature feel to you?

スケール: 1 – 7
最小:Far too easy最大:Far too hard
Q05
ランク付け

Rank the following elements from most to least motivating for you when using the play feature.

  1. Daily streaks
  2. Limited-time challenges
  3. Leaderboards
  4. Mystery boxes or loot
  5. Progress bars and leveling
  6. Co-op or team play
  7. Discounts or cashback earned via play
ドラッグして順位を付ける
Q06
選択式

If you have reduced your use of the play feature or considered stopping, what are the reasons? Select all that apply.

  • It felt too hard
  • It felt too easy
  • It became boring or repetitive
  • Objectives or goals were confusing
  • Rewards weren't worth the time
  • Not enough time in my day
  • Technical issues or crashes
  • I prefer other parts of the app
  • Privacy or data concerns
  • I haven't reduced my use or considered stopping
Q07
AIインタビュー

Based on your responses in this survey, what is the single most important change that would improve your experience with the play feature? Please share your thoughts, and I'll ask a couple of follow-up questions.

Q08
プルダウン

What is your age?

  • 18–24
  • 25–34
  • 35–44
  • 45–54
  • 55–64
  • 65+
  • Prefer not to say
Q09
メッセージ

Thank you for completing this survey! Your feedback is valuable and will directly inform improvements to the play experience.

Q10
選択式

What are the main reasons you haven't tried the play feature? Select all that apply.

  • I didn't notice it
  • Not interested in game-like features
  • It looks confusing
  • Takes too much time
  • Rewards or benefits were unclear
  • Other (please specify)
Q11
オピニオンスケール

How much do you enjoy the play feature when you use it?

スケール: 1 – 7
最小:Not at all enjoyable最大:Extremely enjoyable
Q12
選択式

At which points did challenges feel harder than you expected? Select all that apply.

  • First session
  • After the first few levels
  • Mid-game
  • Later levels
  • Difficulty varies unpredictably
  • Challenges felt as expected throughout
  • Not sure
Q13
プルダウン

Which single change would most increase your likelihood of using the play feature in the next 7 days?

  • Double rewards day
  • Beginner-friendly mode
  • Option to continue after failing
  • Exclusive discount unlocked via play
  • Invite-a-friend bonus
  • Clear tutorial or tips
  • None of these would make a difference
Q14
選択式

How do you describe your gender?

  • Woman
  • Man
  • Non-binary
  • Prefer not to say
Q15
オピニオンスケール

If the play feature were updated based on user feedback, how likely would you be to try it?

スケール: 1 – 7
最小:Not at all likely最大:Extremely likely
Q16
オピニオンスケール

How worthwhile do the rewards from the play feature feel to you?

スケール: 1 – 7
最小:Not at all worthwhile最大:Extremely worthwhile
Q17
プルダウン

In which country or region do you currently live?

  • United States
  • United Kingdom
  • Canada
  • Australia
  • Germany
  • France
  • India
  • Brazil
  • Japan
  • Mexico
  • Other
Q18
プルダウン

In the last 14 days, approximately how often did you use the play feature?

  • Multiple times a day
  • About once a day
  • A few times a week
  • About once a week
  • Less than once a week
  • I did not use it in the last 14 days
Q19
オピニオンスケール

How clear are the objectives and goals in the play feature?

スケール: 1 – 7
最小:Not at all clear最大:Extremely clear
Q20
選択式

Which devices do you usually use for our app? Select all that apply.

  • iPhone (iOS)
  • Android phone
  • Tablet
  • Desktop or laptop
  • Other
Q21
オピニオンスケール

How well does the time required for the play feature fit into your schedule?

スケール: 1 – 7
最小:Does not fit at all最大:Fits perfectly

含まれる機能

  • AIによる深掘り

    自由回答に合わせてAIが追加で質問し、固定のフォームでは拾えない具体的な内容を引き出します。

  • 注意確認設問

    急いだ回答や質の低い回答者を除外する仕組みを標準で備えています。

  • AIが作成する設問文

    文言、設問の順序、条件分岐をAIが調査の目的に合わせて作成します。

  • 自動レポート

    回答が集まると、テーマ、引用、わかりやすい要約が自動で作成されます。

よくあるご質問

「Gamified Feature UX, Difficulty & Retention Drivers Survey」テンプレートにはどのような設問が含まれていますか?

すぐに使える設問が21問含まれており、最初の設問は次のとおりです:「Welcome! This short survey asks about your experience with our app's play feature. Participation is completely voluntary…」・「When did you last use the app's play feature?」・「Overall, how satisfied are you with the play feature over the last 14 days?」。すべての設問は上でプレビューでき、自由に編集できます。

このアンケートの回答にはどのくらい時間がかかりますか?

回答者は通常、21問を約10分で回答し終えます。

テンプレートは編集できますか?

はい。公開前であれば、すべての設問、選択肢、順序を編集できます。設問の追加や削除のほか、調査の目的に合わせた作り直しをAIエディターに依頼することもできます。

このテンプレートは無料で使えますか?

はい。エディターで開けば、すぐに編集を始められます。お試しにアカウントは不要で、無料プランでアンケートを公開できます。

公開の準備はできましたか?

このテンプレートをエディターで開いてみてください。最初の回答者が目にする前に、すべてを自由に変更できます。

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